Remote interactive content sharing for collaborative and immersive social experience

This project facilitates an end-to-end connectivity for remote users on both fixed and mobile terminals to share, interact with, and jointly experience events in an immersive environment.

Service based content classification and processing, as well as network resource allocation and adaptation that are based on collaborating groups’ requirements, will intelligently apply content aware networking and network driven content processing to maximise the Quality of Experience.

Each user not only will be able to share and interact with a common broadcast 3D content such as a sports event, but will also be able to augment it with their own content for uploading and sharing with other collaborators.