MSc Digital Creative Media degree

Entry requirements
2:2+
Full-time
1 year
Part-time
2-4 years
Start date
September 2020
UK / EU fee
£10,900
International fee
£25,500
Application status
Open

Overview

Although many creative designs and applications have started to dominate our imaginations, the future is yet to be created. A master’s in digital media will equip you with the right skill combinations to make an impact – and our MSc Digital Creative Media degree is just the right choice for this.

Today, digital technologies are increasingly used for creativity, and will be directly in the heart of all creative media applications and their related industries in the future. If you have passion for understanding and influencing the interplay between creative media and innovative digital technologies for creating the future of digital media, then you will find our exciting master's in digital media most suited to you. It is aimed at building your knowledge and expertise in a range of digital creative media topics to help you understand, design and develop futuristic creative media applications which is becoming a very employability qualification.

Discover more about our master’s degree in Digital Creative Media

This master's programme will help you develop your digital and creative skills across many media platforms, applicable to various sectors. Specially crafted topics included in the programme focus on gaming technologies, media production and creative media design and practices, digital application development, digital creative media audiences, markets and industries, all of which are taught by the leading experts in these areas. You will benefit from experiences in 3D creative media and studio environments, which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Our MSc Digital Creative Media programme will include applied examples of pioneering research and offer innovative projects and industrial placement opportunities to bring you up to date with the latest knowledge and skills required in this rapidly changing domain. All of this will provide you with several career pathways in a range of media and creative industries and related sectors.

Who should study this programme?

Our MSc Digital Creative Media programme is suited to all students from a wide range of backgrounds, including:

  • Students from creative media and arts backgrounds who wish to gain skills related to use of digital technologies to complement their creativity
  • Students from technology backgrounds who wish to complement these with creative approaches
  • Students from other social sciences, design, business and marketing backgrounds, who have a desire to gain knowledge of digital technologies and their active use in becoming more creative in their personal and professional practices

Why you should choose us

Why you should study this degree

Institute For Digital Technologies

Hear from Sanjeev about studying within the Institute for Digital Technologies and what postgraduate life is like at Loughborough University London.

What makes this programme different?

  • You will discover the latest digital trends and practices in contemporary creative media strategies and processes
  • You will gain experience working with 3D creative media technologies and interact with leading researchers in the area
  • You will develop key skills applicable in digital media and creative industries by combining the use of new digital technology tools with innovative and creative thinking
  • You will study in Loughborough University London which is in the heart of creative industries in London

What you'll study

You will learn from the most influential thought leaders, pioneering researchers and creative innovators, exposing you to the latest theories and developments from across your discipline.

Modules

Our MSc Digital Creative Media covers a wide range of topics; to give you a taster we have expanded on some of the modules affiliated with this programme and the specific assessment methods associated with each module.

Collaborative Project

With a multi-talented group of students you will work on a brief from a real company looking to solve a real social or business problem.

Together with your student team, you will research and build solutions to a business problem, supported by our project tutors, clients and staff. Previous clients include Foster + Partners, Speedo, The London Legacy Development Corporation as well as many other companies, start-ups and charities.

The Collaborative Project provides a means for you to engage in critical enquiry and to be exposed to project-based teamwork in multicultural and interdisciplinary settings. By undertaking this module, you will strengthen your cooperative and collaborative working skills and competencies, whilst raising your awareness and appreciation of cultural and disciplinary diversity and differences.

The Collaborative Project aims to provide you with a hands-on experience of identifying, framing and resolving practice-oriented and real-world based challenges and problems, using creativity and appropriate tools to achieve valuable and relevant solutions. Alongside the collaborative elements of the module, you will be provided with opportunities to network with stakeholders, organisations and corporations, which will give you the experience and skills needed to connect to relevant parties and potentially develop future employment opportunities.

Learning outcomes

On completion of this module, you will be able to:

  • Work effectively in diverse and interdisciplinary teams
  • Undertake and contribute towards a project-based development process
  • Apply critical enquiry, reflection, and creative methods to identify, frame, and resolve issues and problems at hand
  • Identify user and stakeholder needs and value creation opportunities, whilst collecting and applying evidence-based information and knowledge to develop appropriate insights, practices and solutions
  • Identify, structure, reflect on key issues and propose solutions to problems in creative ways
  • Enhance your appreciation for diversity and divergent individual and disciplinary perspectives
  • Be able to provide structured, reflective and critical feedback to peers and other stakeholders
  • Plan and execute a project plan including scope, resources and timing
  • Effectively communicate ideas, methods and results to a diverse range of stakeholders
  • Use multiple, state-of-the-art date media and technologies to communicate with collaborators
  • Make informed, critical and reflective decisions in time-limited situations.

Assessment

100% Coursework consisting of:

  • Peer evaluation (5%)
  • Group project report (40%)
  • Individual essay (55%)

Media Design and Production

The aims of this module are to introduce students to the building blocks of modern multimedia applications, including content production workflows, transportation and service models, perceptual quality measures, human application interaction and user experience.

First, the production side is covered, including video and audio capturing, synchronisation, recording and interchange formats, and compression workflows. Fundamental knowledge on sound engineering and audio technology, including the design, manipulation and production of audio, will be given to you.

In the second part, different classes of media applications are presented, such as conversational (e.g., Skype, audio-visual conferencing), streaming applications (e.g., Video on Demand), and broadcast applications (e.g., mobile TV, satellite TV), and how those applications are classified according to their bandwidth requirements, packet loss, latency, jitter, and synchronisation requirements. This is then followed Internet-based transmission methods, protocols, and techniques for robust media application delivery.

In the third part, audio-visual media quality assessment techniques and Quality of Experience (QoE) models are presented, where media quality is studied using the principles of human perception of audio/video. Examples from modern media transport methods (e.g., HTTP adaptive streaming) with a view to maximising the end-users’ QoE. User interfaces for interactivity (e.g., motion and video sensors, touch and gesture interfaces) and emerging interaction technologies and associated examples will also be presented.

Learning Outcomes

On completion of this module, you should be able to:

  • Demonstrate knowledge of media applications that are in use in modern digital systems, media quality assessment and Quality of Experience (QoE) models, user interfaces and multi-modal interaction technologies.
  • The principles of multimedia production and requirements of multimedia delivery over networks, in particular the Internet
  • Quality of Service parameters, classes of multimedia services, Internet Protocol suite
  • Quality of Experience, relations between QoS and QoE, user interfaces
  • Define the streams making up a multimedia application, how they are produced, express their transport mechanisms, and associated QoS requirements
  • Analyse the metrics associated with a transmission environment in terms of their suitability for supporting certain multimedia applications
  • Discuss how quality assessment is performed
  • Formulate multimedia applications with realistic design constraints and associated QoE considerations
  • Extensively use the knowledge gained in practical media application design and implementation work
  • Apply their knowledge on certain statistical analysis techniques learned in this module on other real-world problems
  • Develop skills to recognise, analyse and solve challenging problems with attention to details
  • Present themselves in the areas of digital content creation, streaming media, IPTV, mobile multimedia applications and user experience design.

Assessment

  • Coursework (30%)
  • Exam (70%)

Digital Media and Creative Industries

The module introduces students to a wide span of digital media and creative industries in modern world with real-life examples and their sectorial boundaries, specifics, requirements, and key challenges. Students will explore the business models in digital media and creative industries, and assess the impact of innovative changes, and the role of creators and audiences. The teaching delivered will provide an overview of digital technologies and their effects on media markets, alongside the globalisation of digital media. Students will understand the decentralisation and distribution of media with example case studies.

Learning Outcomes

On completion of this module students should be able to:

  • Distinguish the variety of digital media and creative industries in modern world, and their changing nature and influence with time
  • Identify the characteristics and requirements pertaining to the digital technologies that can be used in various digital media and creative industries
  • Appraise the importance and implications of innovative changes in digital media and creative industries
  • Discuss the range of digital technologies used in digital media and creative industries, and critique their influences on media markets, creators and audiences
  • Demonstrate key characteristics and trends of various digital media and creative sectors using the main elements in the value chain of variety of those industries
  • Analyse the prevailing sectorial boundaries, structures, features and other specifics to synthesise acquired information to address key challenges encountered in digital media and creative industries
  • Use critical perspectives to analyse emerging trends in digital media and creative industries, and systematically assess the influences of digital technologies use in these sectors
  • Apply critical analysis and problem solving skills in the industry for tackling problems and providing solutions for addressing the challenges identified in a variety of digital media and creative industries
  • Compose creative solutions to contemporary challenges facing the sector
  • Apply acquired knowledge when working in industry, particularly in sectors that are closely related to digital media and creative industries
  • Develop and communicate insights gained from studies in a credible and convincing manner suitable for specialist and non-specialist audiences, particularly to persuade and influence stakeholders through effective communication
  • Develop skills to recognise the behaviour of firms, creators, audiences and markets and emerging trends in digital media and creative industries, and conceive proactive tactics for responding to changes in future planning and operational strategies.

Assessments

Assessment for this module is 100% coursework, consisting of:

  • Mini reports (10%)
  • Reports (90%)

Dissertation

The Dissertation module will equip you with the relevant skills, knowledge and understanding to embark on your own research project.

You will have the choice of three dissertation pathways:

  1. A desk based research project that could be set by an organisation or could be a subject of the student's choice
  2. A project that involves collection of primary data from within an organisation or based on lab and/or field experiments
  3. A professional placement within an organisation during which time students will complete a project as part of their role in agreement with the organisation (subject to a suitable placement position being obtained)

By undertaking a dissertation at master's level, you will achieve a high level of understanding in your chosen subject area and will produce a written thesis or project report which will discuss your research in depth and with rigour.

Learning Outcomes

On successful completion of this module, you should be able to demonstrate knowledge and understanding of:

  • The importance of project planning
  • The importance of a clear hypothesis or research question
  • The ethical implications of research
  • The relevant empirical data and methodologies for data collection or knowledge assimilation for the subject area
  • Methods of data analysis and their suitability for the intended data
  • The areas of expertise or publications of the major individuals or organisations in the subject or business area
  • The previous research or current knowledge in the specific subject or business area
  • Theoretical perspectives relevant to your chosen topic
  • The most effective methods of presentation for data or knowledge
  • Developing a clear, coherent and original research question, hypothesis or business problem in a suitable subject area
  • Synthesising relevant sources (e.g. research literature, primary data) to construct a coherent argument in response to your research question, hypothesis or business problem
  • Analysing primary or secondary data collected by an appropriate method
  • Critically evaluating data collected in context with previously published knowledge or information
  • Engaging in critical debate and argumentation in written work
  • Applying principles of good scholarly practice to your written work
  • Performing appropriate literature searching/business information searching using library databases or other reputable sources
  • Planning a research project and producing a realistic gantt chart demonstrating your intended timelines
  • Synthesising information from appropriate sources
  • Demonstrating rational use of research method tools
  • Selecting and using appropriate investigative and research skills
  • Demonstrating effective project planning skills
  • Finding and evaluating scholarly sources
  • Engaging in critical reasoning, debate and argumentation
  • Demonstrating effective report writing skills
  • Recognising and using resources effectively
  • Successfully managing a project from idea to completion
  • Demonstrating commercial awareness or the impact of knowledge transfer in a business or research environment.

Assesement

100% coursework consisting of:

  • Research proposal (10%)
  • Dissertation report/essay (90%)

Semester One

Digital Application Development

In this module Python programming tools and environments will be covered in combination with the understanding of programming in C which is a fundamental tool for developing digital systems and applications.

Specific topics covered include omputer programming, and advanced programming techniques such as data, structure, pointer, and simulation.

Learning Outcomes

On completion of this module you should be able to:

  • Demonstrate programming skills in C and Python
  • Demonstrate necessary programming techniques to develop digital applications and simulations
  • Understand programming structure and skills in general
  • How to use digital data processing tools and functions
  • Techniques used in developing applications and related computer simulations
  • Understand the use and concept of advanced techniques of structure, and pointer
  • Identify, utilise and optimise tools, algorithms and functions for simulation of digital applications
  • Implement functions and algorithms in the programming languages
  • Develop digital media applications and simulations
  • Solve other complex problems involving data processing algorithms
  • Find solutions for practical problems by reasoning, deduction and implementing from idea to final application
  • Abstract features from complex objects/problems and develop ideas into algorithms
  • Fulfil the research and development requirements in a range of data processing and digital technologies sectors.

Assessment

Assessment is made up of 1 x 1,700 word report (60%) and 1 x 1,300 word report (40%).

Design Practices in Digital Industries

The module provides an introduction to a wide span of human-centred design practices within digital industries. Through a series of group activities and real-world examples, students will explore insights into client experiences and needs through user data collection and analysis techniques. This module will explore the methods and practices of rapid concept actualization and innovative prototype of products, services and experiences in digital industries. Through problem framing, brainstorming, conceptual thinking and ideation students will assess the design criteria and rationales within digital industries. Students will present their ideas and concepts by digital storytelling, visualization and immersive activities.

The aims of this module are to introduce students to an immersive, human-centered, prototype-driven process for innovation that can be applied to a digital product and service design; enhance students' capacity to think innovatively, create ideas rapidly, and actualize concept and ideas systematically in a competitive global digital market; and equip students with essential methods and skills for creative resolution of problems through a series of group activities.

Learning Outcomes

On completion of this module students should be able to:

  • Identify problems and create inspirational solutions for building digital products, services and experiences that the customers need
  • Appraise the essential element of creativity, the ability to take an abstract idea and create something with it
  • Explain the perceptual thinking of innovation and apply rational design methodology and tools for rapid ideation and actualization
  • Critically analyze customer experiences and requirements for innovation in digital industries
  • Demonstrate that problems can be framed, right questions can be asked, more ideas can be created for creativity and innovation within relevant business
  • Apply appropriate design tools to inform conceptualization and idea actualization with the intent of an improved result
  • Challenge themselves to see the design through the eyes of customers in every step of the way to market
  • Develop a range of presentation techniques which could include prototyping, demonstration, and visualization as appropriate to the design ideas and concept
  • Apply inspirational idea creation, critical analysis, rapid concept actualization skills for addressing problems and providing solutions for a variety of digital industries
  • Create an experience of what or how the ideas/concepts will ultimately be consumed through a series of interactive activities
  • Work with a variety of stakeholders and in a diverse team effectively
  • Develop communication and presentation skills to convey conceptual ideas to a variety of users
  • Apply acquired knowledge when working in industry, particularly in sectors that are closely related to industries of digital products, services and experiences
  • Develop skills of conceptual thinking, idea generation and concept actualization to respond rapidly to changes and challenges in the form of creativity/innovation in digital industries.

Assessments

  • Presentation (20%)
  • Report (80%)

Digital Media Audiences and Markets

The aim of this module is to introduce students to the major issues related to users' engagement with digital media. The module will examine the evolution of the interactions of audiences with digital media; characteristics of digital media markets; implications of new digital media platforms on the experience of audiences and the associated businesses.

Learning Outcomes

On completion of this module students should be able to:

  • Recognise the evolution of digital media markets and the changing landscape of the interaction between audiences and the digital media
  • Understand the aims and methods of digital media market research
  • Critically analyse the factors driving the audience engagement in digital media ecosystems and the enabling technologies that help generate new values based on audience and digital media interaction
  • Discuss the implications of new digital media on the audience behaviour and the digital media markets
  • Identify and debate relevant perspectives related to audiences and digital media markets
  • Describe and evaluate methodological procedures used in analysing behaviour of media audiences
  • Analyse the emerging trends and critically evaluate the practices in the field
  • Apply critical analysis and problem-solving skills for providing solutions to the challenges identified in a variety of digital media markets
  • Develop knowledge and skills to respond creatively to contemporary challenges facing the sector
  • Critique relevant academic and non-academic sources
  • Communicate effectively in speech and writing, with academic and non-academic audiences
  • Synthesise different sources of data and identify key arguments and issues at stake in different fields of practice
  • Understand the working practices and methods employed in digital and creative media industries in general
  • Apply skills in written and verbal communication that are relevant to this field
  • Organise and manage a case study.

Assessment

This module is 100% coursework based, consisting of:

  • Mini reports (10%)
  • Report (90%)

Semester Two

Advanced 3D Media Environments

This module covers the main concepts and state-of-the-art applications of 3D multimedia for creating immersive 3D media environments.

This module introduces the main concepts and state-of-the-art applications of 3D multimedia with an emphasis on capturing, rendering and control techniques in mobile and static environments. The applications encompass the implementation of immersive multimedia environments such as spatial audio with associated 3D video, mobile personal 3D media, noise control, sound zones, and furthermore integrated 3D virtualisation.

The main topics include immersive digital media methodologies (wave field synthesis, sound localisation, binaural spatial audio, 3D multi-view video, spatial audio with 3D video), active sound/noise control, and innovative use cases of spatial multimedia user interaction.

Learning Outcomes

On completion of this module, you should be able to:

  • Grasp the main concepts and state-of-the-art applications of immersive audio and video with an emphasis on capturing, rendering and control
  • The techniques and technologies used in the development of immersive audio-visual systems
  • The key concepts of 3D multimedia technologies used in state-of-the-art digital media environments
  • The design processes involved in the development of those environments
  • Comprehend, analyse, and apply given knowledge to meet the objectives in 3D multimedia engineering
  • Use media processing skills for 3D multimedia applications
  • Use audio-visual presentation tools specific to the academic and research areas
  • Present ideas and arguments in a clear, structured, and interactive manner in written or oral form
  • Write scientific reports based on data collection and findings
  • Develop a professional attitude towards innovative multimedia applications
  • Demonstrate problem-solving and decision-making skills in digital multimedia technologies
  • Demonstrate a logical and analytical mind in Digital Media Engineering.

Assessment

  • Coursework (30%)
  • Exam (70%)

Gaming Technologies and Systems

The aim of this module is to introduce you to games technology concepts, basic game engine architectures and tools, fundamental theories and common practices in game software development, essential knowledge of game-related audio and image/video rendering and animation, key game content creation packages and their use in digital creative media design and development processes.

Learning Outcomes

  • Relate game technology concepts, architecture and theories to interactive media design
  • Identify key technologies and practice of audio and video processing for creative media and game content development
  • Express knowledge of rendering and animation techniques in overall game system analysis and design
  • Understand use of game engines and tools in creative media applications
  • Apply latest game technologies, game engine architecture and theories in interactive media system analysis and design
  • Demonstrate essential game development knowledge, common practice and skills in creative media content creation
  • Create digital media development system architectures from concepts and requirements
  • Evaluate the capabilities of gaming technologies for developing creative media applications
  • Use game content creation packages for creative and interactive media content development
  • Analyse game system performance and technology effectiveness critically
  • Demonstrate creative thinking in media designing and content creation using gaming technologies
  • Evaluate the capability of next generation gaming technologies for future creative media applications.

Assessment

Assessment is 100% coursework, consisting of:

  • In-class test (30%)
  • Technical report (70%)

Media Processing

This module will cover audio and video processing technologies.

The first part includes video processing techniques, such as motion estimation, edge detection, histogram equalisation, segmentation, object detection. In particular, 3D video processing techniques will be outlined (depth image based rendering, estimation and processing) and scalable and multi-view coding schemes will also be covered.

The second part of the module includes audio signal capturing, adaptation, compression, enhancement, data analysis, sound control, noise cancellation, spatial audio, digital signal processing (DSP) and various coding techniques. The topics will be discussed with a view to enable efficient storage but more importantly for efficient and effective communication systems.

The aim of this module is to provide you with theoretical and practical knowledge on audio and video processing and coding techniques.

Learning outcomes

By the end of the module, students are expected to have gained knowledge in essential topics including: audio and video signal processing, coding techniques including scalable and multi-view aspects, as well as practical implications.

On completion of this module, you should be able to:

  • Image and video processing fundamentals, fundamentals of image and video compression and key standards, advanced formats, including 3D media
  • Fundamental theory and practice related to audio capturing, processing, and coding, sound control, noise cancellation
  • Analyse digital data and formulate a diagnosis in media processing
  • Comprehend the use of multimedia signals in systems, and effectively apply multimedia signal processing skills for the design of those systems
  • Design digital filters for audio and video signals
  • Design multimedia rendering and control systems
  • Analyse and evaluate research data
  • Make oral presentations and produce well-structured written work based on data collection and analysis
  • Work effectively in a group environment
  • Demonstrate problem-solving skills in digital media processing and coding
  • Demonstrate a logical and analytical skills in media processing.

Assessment

  • Coursework report (30%)
  • Exam (70%)

Internet of Things and Applications

The next stage in the Future Internet is to progressively evolve to a network interconnected with environments including objects. The Internet of Things (IoT) is involved in interaction and communication between objects and furthermore, with the environment to support decision making, improve situational awareness, increase operational efficiency and enable to explore new business models.

This module explores the emerging computing concepts and deployment of emerging IoT platforms and devices. The module will present the usage scenarios of communication and highly scalable consumption of data from geographically dispersed physical objects and sensors and the processing and delivery of such data to end-users. Sensing, tracking, monitoring, actuator, data & control service, data processing, information management, integration methodology, and M2M are among the other topics covered. Students will also be introduced to recent examples of smart cities & smart homes.

The aim of this module is to provide you with the knowledge and understanding of computing concepts related to the emerging IoT platforms and devices and their deployment.

Learning Outcomes

On completion of this module, you should be able to:

  • Demonstrate understanding of the main concepts into the usage scenarios of IoT communication and highly scalable consumption of data from geographically dispersed physical objects and sensors, as well as the processing and delivery of such data to end-users
  • Interaction and communication between objects and with the environment to support decision making, improve situational awareness, and increase operational efficiency
  • Modern applications of smart cities and smart homes
  • Understand the concepts pertaining to the IoT systems
  • Critically analyse and reflect on the limitations and problems faced in those systems and relate some possible solutions
  • Analyse the emerging IoT platforms and devices, and the associated technologies considered in their design
  • Distinguish the requirements pertaining to different contextual information collected and exploited within different IoT scenarios
  • Apply the acquired IoT knowledge in designing future intelligent systems, particularly in sectors that are closely related to smart cities, homes, & eHealth
  • Demonstrate the technologies and research capabilities in the smart systems & Internet technologies areas.

Assessment

  • Coursework (40%)
  • Exam (60%)

Cloud Applications and Services

This modules aims to provide the students with an overview of the cloud technology with a special emphasis on media cloud applications and the associated challenges.

The module will give a brief overview of the cloud technology and covers media cloud applications and challenges, such as energy efficiency in cloud systems, mobile cloud computing, cloud multimedia rendering, streaming, coding, transcoding, caching, adaptation, etc. In addition, cloud networking, privacy and security issues in cloud services will also be covered.

Learning outcomes

On completion of this module students should be able to:

  • Develop an overview of the cloud technology, demonstrate specific knowledge in cloud applications and the challenges that are associated with making such applications available to the end-users via cloud technology
  • Understand the principles of cloud computing technology, media cloud applications, and the associated challenges
  • Understand cloud networking and related topics
  • Highlight privacy and security issues in cloud services
  • Have knowledge of cloud case studies and business models
  • Identify the requirements pertaining to the applications used in cloud services
  • Design cloud computing service solutions
  • Apply gained academic knowledge and experience in real world scenarios
  • Apply their critical analysis and problem solving skills in the industry for tackling problems and providing solutions for cloud applications and services
  • Demonstrate the necessary knowledge and skills required by R&D and services providers in the cloud computing and applications/services domain.

Assessment

  • Coursework (30%)
  • Exam (70%)

Social Identities and Media

Combining key theories from critical theory, cultural studies, film, gender studies and communication studies, the module will explore processes and practices of production and re-production of social identities making emphasis on said productions on digital media, paying special attention to questions of racism, colonialism and capitalism.

The aim of this module is to examine media representations of social identities with particular focus on gender, race, class and sexuality and its intersections.

Learning Outcomes

By the conclusion of the course, we hope that students will understand the impact of digital technologies in the shaping of society and the socio-cultural mechanism that produce, re-create and circulate the individual and collective notions of identity.

On successful completion of this module students should be able to demonstrate knowledge and understanding of:

  • The ways gender, race, class and sexuality identities are shaped by and shape digital media
  • The critical theories and approaches with which to evaluate media in terms of race/ethnicity, nationality, gender, class, age, sexuality, and/or ability
  • How the complexities of power relations and social justice influence how race, class, gender and sexuality and depicted, built and sustained in digital media
  • Critical awareness and cultural sensitivity as it relates to professional media practices and with which to build community, civic engagement, and character in everyday life
  • Media depictions of race, class, gender and sex from a multidisciplinary perspective while demonstrating an understanding of how these images can significantly impact individuals, society and culture
  • The complexities of power relations and social justice influence media depictions of race, class, gender and sex
  • Identify and debate relevant theoretical perspectives on the construction of social identities in context of digital media
  • Describe and evaluate impact of digital technology on the production, re-production and circulation of social identities
  • Apply and evaluate the impact of media images in the formation of personal identity and how we view others
  • Analyse how the complexities of power relations and social justice influence how race, class, gender and sexuality and depicted in media
  • Systematically assess the aims, motivations and effectiveness of the social and political uses of digital media
  • Analyse emerging trends and critically evaluate received wisdom in the field
  • Assess material gathered from a range of academic and non-academic sources in order to develop a critical understanding of theories and practices
  • Use material presented in teaching sessions, along with other sources, to produce an in-depth evaluation of an existing research study
  • Evaluate methodologies used in both academic and market research, and develop new research questions or hypotheses for investigation
  • Design, implement and evaluate an original study in a topic relevant to the field
  • Gather, process, analyse and evaluate primary data
  • Locate and critique relevant academic and non-academic sources
  • Communicate effectively in speech and writing, with academic and non-academic audiences
  • Engage in critical reasoning, debate and argumentation
  • Manage time and resources effectively
  • Synthesise different sources of data and identify key arguments and issues at stake in particular fields of practice
  • Apply skills in written and verbal communication that are relevant to this field (e.g. report writing)
  • Be able to plan, organise and manage a self-directed research case study, demonstrating independence, initiative and originality

Assessment

100% coursework consisting of:

  • Report (30%)
  • Essay (70%)

Students must choose and complete one of the three optional modules in Semester One, and complete four of the six optional modules in Semester Two.

The information above is intended as an example only, featuring module details for the current year of study. Modules are reviewed on an annual basis and may be subject to future changes – revised details will be published through Programme Specifications ahead of each academic year. Please see Terms and Conditions of Study for more information.

How you'll be assessed

You will complete a combination of written and practical assessments, which may vary depending on the module choices you make. You can expect to complete essays and reports of varying lengths, as well as presentations, proposals and pitches in some cases. For information about the assessments you will be expected to complete for each module, please see the module lists for this programme.

How you'll study

  • Lectures
  • Seminars
  • Tutorials
  • Independent study
  • Group work
  • Workshops

Your personal and professional development

Loughborough University London prides itself on the high calibre of graduates it produces, and provides great opportunities for you to develop the skills and attributes you need to progress successfully in your chosen career.

Future career prospects

Graduating from our MSc Digital Creative Media programme will provide you with several career pathways in a range of media and creative industries and related sectors, such as music, TV, film and other media content production, studio management, gaming, broadcasting, digital media and virtual/augmented reality applications.

You will also have the opportunity to enhance your knowledge and career prospects further by undertaking an MPhil or PhD programme.

Your personal development

The careers and employability support on offer at Loughborough University London and has been carefully designed to give you the best possible chance of securing your dream role.

Loughborough University London is the first of its kind to develop a suite of careers-focused activities and support that is positioned as the underpinning of every student’s programme. Opportunities include employability assessments, group projects set by a real businesses and organisations, company site visits and organisation-based dissertation opportunities.

Entry requirements

Our entry requirements are listed using standard UK undergraduate degree classifications i.e. first-class honours, upper second-class honours and lower second-class honours. To learn the equivalent for your country, please choose it from the dropdown below.

Entry requirements for United Kingdom

A 2:2 honours degree (or equivalent international qualification).

Afghanistan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Masters 95% 85% 70%

Albania

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Diplomë e Nivelit të Pare (First Level (University) Diploma (from 2010) 9.5 8.5 8

Algeria

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licence (4 year) / Diplome d'Inginieur d'Etat / Diplôme d'Etudes Supérieures 16 14 12

Argentina

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Argentina 8.5 7.5 6.0

Armenia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bakalavri Kochum 90% 80% 70%
Magistrosi Kochum 3.9 3.5 3.0

Australia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Honours degree (AQF level 8) First Class, 80% Upper Second, 70%, H2A Lower Second, 60%, 2B
Ordinary degree - AQF Level 7 pass (mark 46 or 50) High Distinction (80% or 85%) Distinction (75% or 80%) Distinction (70% or 75%)

Austria

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Degree/ Diplomstudium / Magister degree A (or 1.5) mit Auszeichnungbestanden 60% or B or 3.0 (or 2) 50% or C or 2.7 (or 3)

Azerbaijan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bakalavr Diplomu 4.5 4 3.5
Diplomu (Specialist Diploma) 90% 80% 70%

Bahamas

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Degree from University of the West Indies only 1st (GPA 3.6) 2:1 (GPA 3.0) 2:2 (GPA 2.5)

Bahrain

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.0 2.8

Bangladesh

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
BUET or 'Good Private' University - 4 year degree BUET - 1st (70%) / 3.5 BUET - 2nd (60%) / 3.0 BUET - 2nd (55%) / 2.75
Other universities - Masters (1-2 years) following a 3 or 4 year degree 80% / 4.0 65% / 3.25 50% / 2.5

Barbados

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Barbados - Degree from University of the West Indies only 1st (GPA 3.6) 2:1 (GPA 3.0) 2:2 (GPA 2.5)

Belarus

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Specialist Diploma (5Yr) 9 7 5

Belgium

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bachelor degree Magna Cum Laude Cum Laude 60%/12
Licenciaat 80% 70% 60%
Licencie 17 14 12

Belize

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Degree from University of the West Indies only 1st (GPA 3.6) 2:1 (GPA 3.0) 2:2 (GPA 2.5)

Benin

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Maitrise 18 15 or Bien 12 or Assez Bien

Bermuda

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Degree from University of the West Indies only 1st (GPA 3.6) 2:1 (GPA 3.0) 2:2 (GPA 2.5)

Bolivia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
A Licenciado, 4 years Private (public/private) 85/78 75/66 67/55

Bosnia and Herzegovina

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Diploma Visokog Obrazovanja / Diplomirani 10 9 8

Botswana

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Master's degree A or 80% B or 70% C or 60%

Brazil

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Brazil - 4 yr Bacharel or Licenciado/Licenciatura or Título Profissional 8.5 (A) 7.5 6.0

Brunei

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Brunei First Upper Second (60%/B/3.1) Lower Second (50%/C/2.7)

Bulgaria

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
5 yr Diploma za Zavarsheno Visshe Obrazovanie (Diploma of Completed Higher Education) 6 5 4

Cambodia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4 years 90% or 9 or 4.0 80% or 8 or 3.5 70% or 7 or 3.0

Cameroon

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bachelor degree or Diplome d'Etudes Superiures de Commerce 1st or 15 2:1 or 14 2:2 or 12.5
Diplome d'Ingenieur or Diplôme d'Ingénieur de Conception or a Maitrise or a 4 year Licence 20 or GPA 3.7 20 or Bien (GPA 3.4) 20 or Assez Bien (GPA 3.1)

Canada

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0/percentage scale 3.7/85% 3.3/75% 2.7/68%
Out of 9 8 6 5
Out of 12 10 8 6

Chile

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Grado de Licenciado / Título (Profesional) de [subject area] (4 years) 6 5.5 5

China

Students are required to have a bachelor degree (4 years) for entry to a postgraduate programme. The University uses the Shanghai Academic Ranking of World Universities to identify the required final mark, as outlined on the table below:

First class (70%) Mid 2:1 (65%) 2:1 (60%) Mid 2:2 (55%) 2:2 (50%)
Shanghai Rank Top 250 85% 81% 80% 78% 77%
Shanghai Rank 251-500 89% 84% 83% 81% 80%
Shanghai Rank 501+ 92% 87% 86% 85% 82%

Affiliated colleges

The University will consider students from Affiliated Colleges in the following way:

Applicants from colleges affiliated to universities in the top 250 Shanghai rankings will considered if they have achieved or are likely to achieve final marks of 80%-84%.

Applicants from colleges affiliated to universities which are 251-500 in the Shanghai rankings will considered if they have achieved or are likely to achieve final marks of 82%-87%.

Applicants from colleges affiliated to universities which are above 500 in the Shanghai rankings will considered as follows:

  • School of Business and Economics: not considered
  • All other programmes if they have achieved or are likely to achieve final marks of 82%-87%.

Universities given special consideration

Applicants from a small number of Chinese universities that specialise in business, management, finance or creative arts will be given special consideration by the University. The full list of these universities and the Shanghai band under which they will be considered can be found in the PDF below.

Download the list of Chinese universities given special consideration here

Students who do not meet the above requirements may occasionally be considered if they have a relevant degree, can show good grades in relevant subjects, and/or have substantial relevant work experience.

Colombia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licenciado / Título de [subject area] 4.5 3.75 3.2

Costa Rica

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licenciado 9 8 or 80 7 or 75

Croatia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Baccalaureus / Prvostupnik 4.5 3.8 3.0

Cuba

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4-year Titulo de Licenciado / Licenciatura 5 4 3

Cyprus

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Cyprus 8.5 7.0 6.5

Czech Republic

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bakalár (after 2001) 6 yr integrated Magistr 1 1.5 2

Denmark

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
5 year Candidatus/Candidata Magisterii or Bachelor degree (7 point scale) 12 10 7

Dominican Republic

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4 year Licenciado 3.8 Magna Cum Laude 3.5 Cum Laude 3.2
Título de [subject area] - 85% 82%

Ecuador

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Título de Licenciado 8.5 8 7
Título de [subject area] 85% 80% 70%

Egypt

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Egypt 3.5 3.2 2.8
Universities only BA 90%, BSc 85% BA 80%, BSc 75% BA 65%, BSc 65%

El Salvador

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
5 year Licenciado 8.5 7.5 6.5
Título de Ingeniero 85% 75% 65%
Arquitecto - Muy Bueno Bueno

Estonia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bakalaureusekraad or Magister or Magistrikraad 5 or A 4 or B 3 or C

Ethiopia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Master's A/GPA 4.0 A/GPA 3.5 B/GPA 2.8

Finland

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Kandidaattii/Kandidat (out of 3) 3 2 1
Maisteri/Magister (out of 5) 4.5 3 2.5

France

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licence (3 years)/ Maitrise/ Diplôme d'Ingénieur 14 12 11

Georgia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4-year degree (% = new system) 5 (95%) 4.5 (85%) 4 (75%)

Germany

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
German Bachelor/ Diplom, Magister Artium / Zeugnis über den Zweiten Abschnitt der Ärztlichen Prüfung 1.5 2.5 3.0

Ghana

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Ghana First Upper second/60% Lower second/50%

Greece

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
AEI 8.5 7.0 6
TEI 8.5 7 6.5

Grenada

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Degree from University of West Indies - classification 1st 2:1 2:2
Degree from University of West Indies - grade / percentage A B / 75% C / 55%
Degree from University of West Indies - GPA 3.6 3.0 2.0

Guatemala

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Liceniado / Titulo de (subject area) - 4years 90% (public university) / 95% (private university) 80% (public university) / 85% (private university) 60% (public university) / 70% (private university)

Guyana

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Master's GPA 4 GPA 3.5 3.0

Honduras

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Título de Licenciado / Grado Académico de Licenciatura (4 year degree) - GPA out of 5 GPA 5 or 90% GPA 4 or 80% GPA 3.5 or 70%

Hong Kong

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.0 2.5

Hungary

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Alapfokozt or Egyetemi Oklevel / Bachelor 5 4 3

Iceland

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Baccalaurreatus degree or Kandidatsprof/Candidatus Mag 8.5 7.5 6.5

India

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Institutions listed on the Indian Ranking of Higher Educational Institutions Framework 65% (First) 60% (First) 55% (Upper second)
All other Indian institutions 70% (First with distinction) 65% (First) 60% (First)

Indonesia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Sarjana I (S1) from A (or B) credited Universities 3.7 (4.0) 3.3 (3.7) 3 (3.3)

Iran

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Iran 17 15 13

Iraq

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Iraq 80% 75% 70%

Ireland

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Republic of Ireland First (70%) Upper second (60%) Lower second (50%)

Israel

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
3 yr Bachelor Degree 90% 80% 70%

Italy

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Diploma di Laurea 109/110 104/110 (or 27) 100/110 (or 26)

Ivory Coast

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Diplome d'Etude Approfondies, Diplome d'Etude Superieures or Diplome d'Etude Superieures 16 14 (Bien) 12 (Assez Bien)

Jamaica

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
For degrees studied at The University of West Indies or degrees accredited by UCJ and CCCJ 1st (GPA 3.6) 2:1 (GPA 3.0) or B 2:2 (GPA 2.0) or C

Japan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Japan 85% 80% or B or 3.0 70% or C or 2.0

Jordan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3 or 3.5/5 or 75% 2.8 or 65%

Kazakhstan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 5.0/percentage scale 4.5 or 90% 4 or 85% 3.5 or 80%
GPA 4.33 scale 3.9 3.7 3.2
GPA 4.0 scale 3.7 3.4 3

Kenya

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Kenya First / 70% / A Upper second / 60% / B Lower second / 50% / C

Kosovo

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Kosovo 10 9 8

Kuwait

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.6 3.0 2.8

Latvia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Latvia 9 7 6

Lebanon

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
American 90% (3.5) 80% (3.2) 70% (2.8)
French 18 15 12

Liberia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Master's 4.0 or 90% 3.5 or 85% 3 or 80%

Libya

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
BSc Engineering, Architecture, Medicine 85 (3.6) 75 (3.0) 65 (2.5)
Other bachelor's degree from a university 90 (4.0) 85% (3.6) 75% (3.0)

Lithuania

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Lithuania 9 8 7

Macau

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Macau 1st or GPA 3.7 2:1 or GPA 3.0 2:2 or GPA 2.5

Macedonia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Macedonia 10 9 8

Malawi

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Master's only MSc 75% MSc 70% MSc 65%

Malaysia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Classification First Class 2.1 2.2
GPA 4.0 scale 3.5 3.0 2.8

Malta

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Malta 1st (80%) 2:1 (70%) 2:2 (55%)

Mauritius

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Mauritius 1st or 70% 2:1 or 60% 2:2 or 50%

Mexico

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Mexico 9 8 7

Moldova

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Diploma de Licenţă (Diploma of Licentiate) 10 9 8

Mongolia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Диплом Специалиста (Specialist Diploma) 90% or 3.5 80% or GPA 3.2 70% or GPA 3.0

Morocco

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Morocco 17 15 13

Mozambique

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4 year Licenciatura 16 14 12

Myanmar (Burma)

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
2 year Master's degree 5 or 85% 5 or 75% 4.5 or 65%

Namibia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Namibia 80% or A 70% or B 60% or C

Nepal

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Master's (after 3 year bachelor degree) 90% or 3.9 GPA 80% or 3.8 GPA 65% or 3.3 GPA

Netherlands

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Netherlands 8 7 6

New Zealand

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4 Year Honours degree (480 credits) - Level 8 First (7.0) Upper Second (6.0) Lower Second (4.0)

Nicaragua

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licenciatura (4 year) 90% 80% 70%

Nigeria

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
7 point Scale 6 5 4
5 point scale 4.5 3.8 3.5
4 point scale 3.5 3 2.5

Norway

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Norway A B C

Oman

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.0 2.5

Pakistan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Public Universities 4 Year degree only First with distinction (75%) / 4.0 First (65%) / 3.2 Second (59%) / 2.6
Private Universities 4 Year degree only First with Distinction (85%) First (75%) First (65%)
2 or 3 year bachelor's plus Master's First (60%) Second (55%) Second (50%)

Palestine

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bachelor Degree A / 90% / 3.7 B+ / 85% / 3.3 B / 80% / 3.0

Panama

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4 Year Licenciado / Título de [subject area] 91 (A) 81 (B) 71 (C)

Papua New Guinea

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Papua New Guinea 1st 2:1 2:2

Paraguay

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Paraguay - 4 3.5

Peru

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4 Year Título de Licenciado / Título de [subject area] 14 13 12

Philippines

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Degree from prestigious state universities or Centres of Excellence (COE) Summa Cum Laude 4.0 / 96% / 1.0 Magna cum Laude 3.5 / 92% / 1.5 Cum Laude 3.0 / 87%/ 2.0

Poland

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bachelor Degree (post 2003) Magister (pre- 2003) 5 4.5 / 4+ 4

Portugal

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Portugal 18 16 14

Qatar

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.0 2.8

Romania

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Diploma de Licenta/ Diploma de Inginer 9 8 7

Russia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Russia 4.5 4.0 3.5

Rwanda

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
4 year bachelor (Hons) degree (480 credits) 1st, 16/20 (80%) 2:1,14/20 (70%) 2:2, 12/20 (60%)

Saudi Arabia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.0 2.8
GPA 5.0 scale 4.5 3.75 3.5

Senegal

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Maitrise, Diplome d'Etude Approfondies,Diplome d'Etude Superieures or Diplome d'Etude Superieures Specialisees 16/20 or Tres Bien 14/20 or Bien 12/20 or Assez Bien

Serbia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Diplomirani/ Bachelor's degree 9 8 7

Sierra Leone

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Classification - 2:1 2:2
Percentage grading - 60-69% 50-59%
Letter grading - B+ B

Singapore

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Classification First Upper second Lower second
GPA 4.0 scale 3.7 3.0 2.7
GPA 5.0 scale 4.5 3.5 3.0

Slovakia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Slovakia 1.5 or B 2.0 or C 2.5 or C/high D

Slovenia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Slovenia 9.5 8.5 7

South Africa

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Classification 1st 2:1 2:2
Percentage scale 75-100% 70-74% 60-69%

South Korea

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA out of 4.5 4.0 / A 3.5 / B 3.0 / C+
GPA out of 4.3 4.0 / A 3.0 / B 2.7 / C+

Spain

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licenciado / Título de Ingeniero / Título de Arquitecto 8.5 7 6.5
UCM grading 3.0 2.0 1.5

Sri Lanka

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Sri Lanka 70% 60% 55%

Sudan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Sudan (North and South) 1st or 70% or B+ 2:1 or 66% Mid 2:2 or 60% or B

Sweden

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Sweden - Overall grade of VG with a minimum of 90 credits at VG Overall grade of G with a minimum of 90 credits at G

Switzerland

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Switzerland 6 5 4

Syria

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
State universities 4 years of study 80% 70% 60%
Private universities 4 years of study 90% 80% 70%

Taiwan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Category 1 (4 year degree) 80% 75% 70%
Category 2 (4 year degree) 85% 80% 75%

Tajikistan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Tajikistan - 4.5 4

Tanzania

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Tanzania 1st 2:1 2:2

Thailand

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.2 2.8

Trinidad and Tobago

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
For degrees studied at The University of West Indies or degrees accredited by ACTT 1st or B+ or 70% 2:1 or B or 65% 2:2 or B- or 60%

Tunisia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licence, Maîtrise, Diplôme National d'Ingénieu 15 (tres bien) 14 (bien) 11 (assez bien)

Turkey

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Lisans Diplomasi or a Műhendis Diplomasi 3.5 3 2.5

Turkmenistan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Turkmenistan - 4.5 4

Uganda

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Uganda 1st or 4.4 2:1 or 3.8 2:2 or 3.0

Ukraine

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Dyplom Magistra or a Bachelors degree (11 / 5) 11 or 5 9 or 4.5 8 or 4

United Arab Emirates

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.0 2.6

United States of America

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
GPA 4.0 scale 3.5 3.2 2.8

Uruguay

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licenciado (4 year) 10 9 8

Uzbekistan

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Bakalavr Diplomi / Diplomi (Specialist Diploma) 90% or GPA 4.5 80% or GPA 4.0 70% or GPA 3.0

Venezuela

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Licenciado/Professional title. (4 year) 18/20 or 8/9 16/20 or 7/9 14/20 or 6/9

Vietnam

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Vietnam 8.0 7.0 6.0

Zambia

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
Master's A or 4.0 or 80% B+, 3.5 or 70% B or 3.0 or 60%

Zimbabwe

First-class honours (70%) Upper second-class honours (60%) Lower second-class honours (50%)
3/4 year degree 1st or 75% 2:1 or 65% 2:2 or 60%

English language requirements

Applicants must meet the minimum English Language requirements. Further details are available on the International website.

The standard University IELTS English language requirement is 6.5 overall with 6.0 in each individual element (reading, writing, listening and speaking).

Fees and funding

UK / EU fee

Full-time degree per annum
£10,900

International fee

Full-time degree per annum
£25,500

Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, IT equipment and other support services. University fees and charges can be paid in advance and there are several methods of payment, including online payments and payment by instalment.

The fee stated is for a full-time student undertaking a master’s programme of 180 credits. Part-time students should divide the published fee by 180 credits and then multiply by the number of credits they are taking to calculate their tuition fees.

Find out more about master's degree funding