Programme information

This programme is designed for individuals who wish to improve their impact and effectiveness in leading and managing individuals, teams, and organisations within the sport business industry.

Students will immerse themselves in the business of sport, enhancing their leadership capacity and business acumen in relation to the complex and rapidly emerging global sport business environment.

Students will enhance their understanding of leadership and business through on-location site visits at top sport organisations and other complementary leadership environments. In this format students have the opportunity to immerse themselves in various different management contexts and gain first-hand perspective from top leaders in their field.

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Programme aims

  • Analyse and evaluate leadership and business challenges and responses facing sport business professionals
  • Develop students as leaders in sport through practical application and team work, analysing and evaluating problems and responding to sport leadership and business challenges in real time
  • Develop a critical understanding of the social, environmental and economic issues that are essential to leadership and management in the sport industry
  • Develop students’ critical thinking to assess the development, evaluation and implementation of innovation as a process and its application to sport leadership and business
  • Develop leaders in sport who have the leadership and business skills that have specific application to the challenges confronting sport organisatIons at the global, national and local level

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Entry requirements

An honours degree (2:1 or above) or equivalent overseas qualification from a wide range of subjects/disciplines. Overseas qualification equivalencies can be found here.

Overseas qualification equivalencies

English Language requirements

All applicants for admission to Loughborough University must have a qualification in English Language before they can be admitted to any course or programme, whether their first language is English or not.

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Assessments

Modules are assessed by a combination of written assignments, group exercises, presentations and time constrained assignments. Subject to your choices, there may also be exams. Take a look at our modules (below) to see what assessments you can expect to undertake.

Fees and funding

Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, IT equipment and other support services. The standard tuition fees for this course are:

  • £10,000 (UK/EU)
  • £22,650 (International)

University fees and charges can be paid in advance and there are several methods of payment, including online payments and payment by instalment. Special arrangements are made for payments by part-time students.

View scholarships for 2017 entry

Programme modules

This programme covers a wide range of topics; to give you a taster we have expanded on some of the core modules affiliated with this programme and the specific assessment methods associated with each module.

To complete the MSc Sport Leadership, students must complete 8 x 15 credit modules. Students must choose 1 of the 3 optional modules in semester 2. All students must complete a Dissertation worth 60 credits. Students will pick a second subject from the list of nominated second subject modules offered by the other Loughborough University London Institutes in the first semester.

Core modules

Collaborative Project

This module tests your skills in a team environment. With a multi-talented group of students you will work on a brief from a real company looking to solve a real social or business problem for a real client.

Student teams will research and build solutions to a business deadline supported by our project tutors, clients and staff. We expect clients to include BT Sport, The London Legacy Development Company and other companies and charities working to respond to the digital age.

The Collaborative Project Aims to support the development of students' ability to engage in critical enquiry and to apply individual strengths and skills, building on their own educational backgrounds. To provide students with an opportunity to be exposed to project based teamwork in multicultural and interdisciplinary settings in order to strengthen their cooperative and collaborative working skills and competence, while raising awareness and appreciation of cultural and disciplinary diversity and differences.

It also aims to provide students with a hands on experience of identifying, framing and resolving practice oriented and real-world based challenges and problems, using creativity, critical enquiry and appropriate tools to achieve valuable and relevant solutions. And to provide students with opportunities for networking with stakeholders, organisations and corporations, aiming to enhance the competence and skills needed to connect to relevant parties and build up future professional opportunities.

Learning Outcomes
  • Work in diverse and interdisciplinary teams.
  • Understand and be able to undertake a project based development process.
  • Apply critical enquiry, reflection, and creative methods to identify, frame, and resolve issues and problems at hand. 
  • Identify user and stakeholder needs and value creation opportunities, while collecting and applying evidence-based information and knowledge to develop appropriate insights, practices and solutions.
  • Identify, structure, reflect on key issues and propose solutions to problems in creative ways.
  • Enhance appreciation for diversity and divergent individual and disciplinary perspectives.
  • Be able to provide structured, reflective and critical feedback to peers and other stakeholders.
  • Plan and execute a project plan including scope, resources and timing.
  • Effectively communicate ideas, methods and results to diverse stakeholders.
  • Use multiple, state of the art date media and technologies to communicate with collaborators.
  • Make informed, critical and reflective decisions in time-limited situations.
Assessment

100% Coursework consisting of:

  • 20% Group project proposal          
  • 20% Individual reflection
  • 30% Final Project Report   
  • 30% Project Deliverables to the client

Leadership Models and Practices: Applications to a Sport Context

This module will include: organisational contexts and leadership models; leadership behaviours and competing expectations; contemporary issues impacting on leadership; and the importance of leadership to shaping appropriate organisational practices.

The aim of this module is to deliver a thorough grounding in the main leadership models, and the issues that impact on leadership practice in the sport environment. It is intended as an introduction to leadership and will be the theoretical foundation upon which other sport leadership units are built.

Learning Outcomes

On completion of this module students should be able to:

  • Understand contemporary models and theories of leadership and leadership development that are international, both in their derivation and in their application;
  • Highlight the key issues that impact on leadership practice in sport and other environment;
  • Discuss how different leadership models can be utilised in different contexts such as sport;
  • Show the ability to recognise the importance of communication in sport leadership practice;
  • Recognise the importance of problem solving leadership practice.
Assessment
  • 40% Presentation
  • 60% Case Study

Sustainability and Leadership for Sport Organisations

Module to include: drivers of sustainability leadership; characteristics of leaders for sustainability; sustainability leadership in action; entrepreneurs as sustainability leaders; the context of sustainability in differing cultural contexts; the influence of sustainable methods; the application of sustainable practices in various global settings.

The aim of this module is to develop an understanding of the relationship between sustainable business practices and leadership in sport organisations.

Learning Outcomes

On completion of this module students should be able to:

  • Critically analyse the key elements of sustainable leadership practice in sport and other environments;
  • Critically analyse how sustainable leadership can shape organisational culture in sport and other environments;
  • Critically analyse how sustainable leadership can create competitive advantage in sport and other environments;
  • Explain the aetiology of sustainability and be able to debate the application of sustainable leadership practices;
  • Evaluate the application of sustainable principles to specific areas within a specific context such as sport;
  • Critically evaluate methods and results obtained in published literature;
  • Plan and implement sustainable answers to problems in the sport workplace.
Assessment
  • 50% Case Study & Presentation
  • 50% Essay

Analysing the Construction of Leadership for a Sport Context

This module will include: constitutive leadership; leadership and power; power and politics; sources of power; and types of power.

The aim of this module is to introduce students to socio-cultural aspects of leadership and how it is applied to leadership practice in the sport context.

Learning Outcomes

On completion of this module students should be able to:

  • Explain how leadership is socially constructed in different environments such a sport;
  • Explore the nature of the social construction of leadership and understand how the perceptions of others might be altered in the sport context;
  • Demonstrate good communication skills to challenge individual perceptions of leadership;
  • Demonstrate resourcefulness to complete a project task.
Assessment
  • 40% Video Activity
  • 60% Essay 

Leadership Retreat

The module will include: tools for effective leadership; leaders, styles and contexts; leaders and intra-and extra organizational requirements; and team leadership.

The aim of this module is to provide an opportunity for students to explore the nexus between their knowledge and understanding of leadership, their personal ambitions, work/life integration, and experiences.

Learning Outcomes

On completion of this module students should be able to:

  • Explain the purpose of leadership;
  • Show how leadership can be applied in practice;
  • Understand leadership roles;
  • Undertake an examination of and reflection on the actions of leaders and followers;
  • Demonstrate problem solving capacity;
  • Work effectively in a team;
  • Demonstrate a positive attitude towards a challenge.
Assessment
  • 40% Practical Activities
  • 60% Report 

Critically Reflexive Leadership and Sport Management Practice

The module includes knowledge, skills, and values underlying reflective practice; leading and reflective practice; and action research and reflective practice.

The aim of this module is to create an awareness of how critical reflection can facilitate improved leadership and personal growth in sport management practice.

Learning Outcomes

On completion of this module students should be able to:

  • Understand and analyse the place of critical reflection in improving leadership and sport management practice;
  • Understand and analyse how critical reflection can be used to solve organisational problems in the sport environment;
  • Understand and analyse the relationship between critical reflection, leadership and personal growth;
  • Understand the meaning of reflective practice, reflective learning theory and related literature;
  • Comprehend reflective practice in the context of leadership practice and the role of the sport leader;
  • Recognise and apply self reflection for leadership development;
  • Apply reflective analysis to confront and solve complex and challenging leadership problems;
  • Demonstrate an ability to reflect on the complexity and challenges of leadership practice through the use of case studies;
  • Demonstrate an awareness of leadership challenges within specific organisational contexts such as sport. 
Assessment
  • 20% In Class Tests
  • 20% Presentation
  • 60% Exam 

Dissertation

The module will equip the student with the relevant skills, knowledge and understanding to embark on their individual research project and they will be guided through the three options available to them to complete their dissertation:

  • A desk based research project that could be set by an organisation or could be a subject of the student's choice
  • A project that involves collection of primary data from within an organisation or based on lab and/or field experiments
  • An Internship within an organisation during which time students will complete a project as part of their role in agreement with the organisation (subject to a suitable placement position being obtained)

Students will achieve a high level of understanding in the subject area and produce a written thesis or project report which will discuss this research in depth and with rigour.

The aims of this module are to give the student the opportunity to study a subject, business problem or research question in depth and to research the issues surrounding the subject or background to the problem.

Learning Outcomes

On successful completion of this module students should be able to demonstrate knowledge and understanding of:

  • The importance of project planning;
  • The importance of a clear hypothesis or research question;
  • The ethical implications of research;
  • The relevant empirical data and methodologies for data collection or knowledge assimilation for the subject area;
  • Methods of data analysis and their suitability for the intended data;
  • The areas of expertise or publications of the major individuals or organisations in the subject or business area;
  • The previous research or current knowledge in the specific subject or business area;
  • Theoretical perspectives relevant to their chosen topic;
  • The data or knowledge that they have assimilated in the course of the project;
  • The most effective methods of presentation of this data or knowledge;
  • Articulate a clear, coherent and original research question, hypothesis or business problem in a suitable subject area;
  • Synthesise relevant sources (e.g. research literature, primary data) to construct a coherent argument in response to their research question, hypothesis or business problem;
  • Analyse primary or secondary data collected by an appropriate method;
  • Critically evaluate data collected in context with previously published knowledge or information;
  • Engage in critical debate and argumentation in written work;
  • Apply principles of good scholarly practice to their written work;
  • Perform appropriate literature searching/business information searching using library databases or other reputable sources;
  • Determine the most appropriate research methods for a particular subject area;
  • Plan a research project and produce a realistic gantt chart demonstrating their intended timelines;
  • Synthesise information from appropriate sources;
  • Demonstrate rational use of research method tools;
  • Select and use appropriate investigative and research skills;
  • Demonstrate effective project planning skills;
  • Find and evaluate scholarly sources;
  • Engage in critical reasoning, debate and argumentation;
  • Demonstrate effective report writing skills;
  • Recognise and use their resources effectively;
  • Demonstrate resourcefulness to carry out data collection;
  • Successfully manage a project from idea to completion;
  • Demonstrate commercial awareness or the impact of knowledge transfer in a business or research environment.
Assessment

100% Coursework consisting of:

  • 20% Literature Review
  • 20% Research Proposal    
  • 60% Dissertation Report/Essay

Optional modules

Sport Management Theory and Practice

Topic One: Managing organisation's members and stakeholders.

Topic Two: Legal context.

The aim of this module is to equip students to carry out critical evaluations of current issues and contemporary management practice in sport, across a broad range of providers.

Learning Outcomes

On completion of this module students should be able to:

  • Understand management approaches of the sport market and external environment;
  • Understand the objectives/values/styles and outcomes in differing management contexts in the UK and other countries;
  • Contribute to incisive assignment presentations;
  • Manage learning: to learn through case studies the uncertainty and complexity of management.
Assessment
  • 50% In Class Tests
  • 50% Report 

Digital Sport Technologies: Evolution and Application

This module examines the evolution, development and application of digital technologies to the sport industry. It explores emerging digital applications and practices. Topics examined include: player performance measurement, in-game decision making, player selection, stadium/facility design to enhance the spectator experience, the use of mobile applications to compliment sport consumption, and the use of customer relationship marketing (cloud based, customer database-segmentation-analytics, social media integration, targeted email campaigns, sponsorship ROI) strategies to achieve the business objectives of sport organisations.

The aim of this module are to provide a detailed analysis of the evolution and application of digital technologies to sport.

Learning Outcomes

On completion of this module students should be able to:

  • Evaluate the various forms of sport digital applications in relation to performance, stadium and facility design, mobile technologies, and customer relationship marketing strategies and select and build compelling arguments for the adoption of new technologies in the sport industries;
  • Understand the techniques and technologies used in the development of sport performance systems;
  • Identify the application of digital technologies in state-of-the-art stadium and facility environments;
  • Comprehend the design applications of mobile technologies;
  • Analyse and apply digital customer relationship marketing strategies for sport;
  • Critically evaluate the importance of digital technologies to formulate a diagnosis of player performance measurement, in-game decision making, player selection/team building;
  • Critically analyse, and apply their knowledge of digital technologies to mobile, stadium/facility and customer relationship marketing developments in sport;
  • Critically Analyse sport digital technologies and evaluate their use and value in different business scenarios;
  • Identify and critically evaluate how sport digital technologies can be used to achieve business objectives;
  • Evaluate and select a digital application and evaluate its application in the sport industries;
  • Evaluate new technologies and their impact on sport;
  • Evaluate customer experience and the impact of new technologies on this;
  • Present ideas and arguments in a clear and structured manner in written or oral form;
  • Understand the innovation process and how new technologies support/disrupt this;
  • Critically analyse, and apply problem-solving skills. 
Assessment
  • 20% Presentation
  • 40% Field Trip Analysis
  • 40% Group Report 

Strategy and Planning

Students will look at a variety of frameworks for assessing entrepreneurs, products, markets, and industries with a view to understanding the importance of thorough market analysis and research prior to planning a new venture.

The aim of this module is to equip students with the background knowledge on strategic positioning and the more practical aspects of business planning.

Learning Outcomes

On completion of this module students should be able to:

  • Highlight the complexity of the innovation process;
  • Explain the importance of idea creation and opportunity spotting;
  • Create critical assessment of a potential product or service;
  • Explain strategic positioning of a novel business idea;
  • Analyse data and information in order to make effective decisions;
  • Recognise and apply self-reflection for personal development;
  • Demonstrate rational use of business and risk analysis tools to analyse company performance;
  • Demonstrate effective communication to persuade and influence stakeholders;
  • Evaluate the funding needs of a new venture;
  • Select and use appropriate investigative and research skills;
  • Demonstrate effective report writing skills;
  • Work effectively in a team and demonstrate recognition of an individual’s contributions to a group activity;
  • Demonstrate a positive attitude towards a commercial opportunity;
  • Spot or create an opportunity for a new product or service;
  • Successfully manage a project from idea to completion.
Assessment
  • 100% Coursework

Intellectual Property

This module will include aspects of intellectual property law, the types of intellectual property, using intellectual property for commercial advantage, how to apply for intellectual property, and intellectual property database searching.

The aim of this module is to equip students with a knowledge of the various types of intellectual property, searching intellectual property databases, the legal basis of intellectual property rights, the application process for obtaining intellectual property and its importance to the innovation process and the entrepreneur.

Learning Outcomes

On completion of this module students should be able to:

  • Explain the importance of intellectual property as an asset;
  • Understand the complexity of IP law and the protection process;
  • Know the commercial value of the various types of intellectual property
  • Interpret data and information in order to make effective decisions;
  • Perform intellectual property searches;
  • Provide advice on company strategy;
  • Select and use appropriate investigative and research skills;
  • Demonstrate effective report writing skills;
  • Work effectively in a team;
  • Demonstrate good oral communication and presentation skills;
  • Recognise and use their resources effectively;
  • Demonstrate problem solving capability;
  • Demonstrate a creative approach to communication.
Assessment
  • 25% Group Presentation
  • 75% Case study

Second subject modules (your choice of one)

Design Thinking

The module will include: visualization, using imagery to envision possible future conditions; journey mapping, assessing the existing experience through the customer's eyes, using customer oriented data collection techniques; value chain analysis, assessing the current value chain that supports the customer's journey; mind mapping, generating insights from exploration activities and using those to create; design criteria; brainstorming, generating ideas; rapid concept development, assembling innovative elements into a coherent proposition that can be explored and evaluated; rapid ‘prototyping', expressing a new concept in a tangible form for exploration, consumer testing, and refinement; consumer testing; and storytelling.

The aim of this module is to enhance student's ability to use design approaches and tools for identifying and implementing human centred innovation opportunities. Students are expected to deploy knowledge learned in this module into parallel running Collaborative Project module.

Learning Outcomes

The module will introduce students to a systematic design-based approach aimed at identifying and implementing user centered innovation opportunities.

On completion of this module students should be able to:

  • Identify when and how to use range of Design Thinking tools;
  • Select appropriate tools to inform project development;
  • Appropriate use of the Design Thinking tools in a parallel module;
  • Develop communication skills in diverse teams;
  • Developed a systematic approach to tackle complex projects;
  • Apply tools in a project context;
  • Work with variety of stakeholders;
  • Understand how to tackle `wicked' problems;
  • Be able to deliver a succinct presentation to communicate key facts.
Assessment
  • 10% Presentation
  • 20% Peer Feedback
  • 70% Report

Principles of Entrepreneurship and Innovation Management

The theory of entrepreneurship and the importance of entrepreneurial action to the innovation process; the contemporary business environment; micro and macro environments; intellectual property; funding & finance; project management; corporate responsibility & sustainability; governance; ethics; business planning; strategy; risk analysis and failure.

The aim of this module is to equip students with an in depth knowledge of the innovation process, its importance to the economy and an understanding of all of the various factors affecting its success including intellectual property, funding and strategy. We will introduce the academic theories of entrepreneurship and analyse the personality traits and behaviours associated with entrepreneurs.

Learning Outcomes

On completion of this module students should be able to:

  • Innovation as a process;
  • Identify the academic theories of entrepreneurship;
  • Identify the factors influencing the success of organisations;
  • Relate innovation theory to the performance of organisations;
  • Use investigative and research skills;
  • Demonstrate effective report writing skills.
  • Demonstrate commercial awareness.
Assessment

100% Coursework consisting of:

  • 50% Report 1
  • 50% Report 2

Introduction to Mobile Internet and Media Clouds

This module will cover mobile networks and cloud technologies. The first part of the module includes an introduction to the latest mobile broadband and communication technologies, including their network architectures and radio interface protocols, covering 3GPP LTE mobile broadband radio access, network architecture, and radio interface architecture. The second part includes a brief overview of the cloud technology and covers the service and deployment models, media cloud applications and challenges, mobile clouds, relations of clouds with handling big data, and privacy and security issues in cloud services.

The aim of this module is to provide students with knowledge in advanced mobile networks and cloud systems, including their architectures, protocols, and relations to big data.

Learning Outcomes

On completion of this module students should be able to:

  • Display knowledge of mobile communication networks, cloud systems and their interactions with each other as well as with data and media processing and communications, and be able to relate their knowledge to real-world examples.
  • Mobile broadband communication technologies, including their network architectures and radio interface protocols;
  • Mobile broadband access techniques, systems performances and limitations;
  • The principles of cloud computing technology, media clouds and applications, and the associated challenges;
  • Relations of clouds to handling big data and importance of security in clouds;
  • Apply gained knowledge and skills in understanding the functioning of mobile broadband systems and relating the knowledge to real-world examples;
  • Comprehend the concepts pertaining to the cloud systems, and their relations to the media applications, big data and security;
  • Apply gained knowledge in mobile broadband communication in understanding the different wireless communication techniques and the system performance;
  • Apply gained knowledge in the cloud principles and their operation in real world scenarios;
  • Apply their critical analysis and problem solving skills in the industry for tackling problems and providing solutions for both mobile communications and cloud services;
  • Demonstrate competitiveness in both mobile networks and cloud systems.
Assessment
  • 30% Coursework                
  • 70% Exam

The Key Topics in Media and Creative Industries

The module content will include: defining media and creative industries; ownership, concentration and control in media and creative industries; innovation and technological change; media and creative markets; business models in media and creative industries; copyright; global media cities; clustering of media and creative industries; media and cultural policy.

The aim of this module is to introduce students to key critical debates relating to the economics of media and creative industries and their social, cultural and political implications.

Learning Outcomes

On completion of this module students should be able to:

  • Understand how and why the media and creative industries have been defined;
  • Understand the importance of industrial structure in media and creative industries;
  • Understand the implications of innovation and technological change for media and creative industries;
  • Understand changing business models in media and creative industries;
  • Understand the importance of copyright and how this is affected by technological change;
  • Understand why media and creative industries cluster in particular spaces and cities;
  • Understand the globalisation of media and creative industries;
  • Understand media and cultural policy.
  • Identify, debate and evaluate relevant critical perspectives on media and creative industries;
  • Systematically assess the implicit theoretical assumptions of contrasting perspectives;
  • Use critical perspectives to analyse emerging trends in media and creative industries;
  • Communicate effectively in speech and writing, with academic and non-academic audiences;
  • Engage in critical reasoning, debate and argumentation;
  • Assess the empirical validity of competing perspectives;
  • Manage time and resources effectively;
  • Synthesise different sources of data and identify key arguments and issues at stake in particular fields of practice;
  • Understand the behaviour of firms in media and creative industries;
  • Understand emerging trends in media and creative industries;
  • Apply skills in written and verbal communication that are relevant to this field;
  • Be able to plan, organise and manage coursework assignments, demonstrating independence, initiative and originality.
Assessment
  • 100% Coursework

New Media and Analytics for Sport Business

The first part of this module will demonstrate how various sport properties are leveraging new media and new technologies, specifically, the Internet and mobile technology. Areas to be discussed include ecommerce, sponsorship, social networking and online communities, streaming video, user-enhanced content, and user-generated content. The second part will use analytics to study a wide variety of issues affecting the sport industry. Students will learn not only how the recent application of analytics has improved each of the above areas within the professional sport industry, but also how analytics can improve decision-making in sport business and any other field of business. Students will use analytics to study a wide variety of issues affecting the sport media industry. Topics examined include: marketing, pricing, contracts, and stadium management.

The aim of this module is to demonstrate how various sport properties are leveraging new media and new technologies, specifically, the Internet and mobile technology. In doing this it will use analytics to study a wide variety of issues affecting the sport industry. It also aims to demonstrate how various sport properties are leveraging new media and new technologies, specifically, the Internet and mobile technology. In doing this it will use analytics to study a wide variety of issues affecting the sport industry.

Learning Outcomes

On completion of this module students should be able to:

  • Display knowledge of the emergence and future applications of new media in sport and the ability to systematically apply analytical approaches to studying new media applications;
  • Show knowledge and understanding of new media communications practices and strategies, in an ever-changing digital landscape;
  • Understand  how to analyse, interpret, and make decisions based on various new media data;
  • Critically evaluate the characteristics of digital new media;
  • Apply critical thinking skills to new media analytics to address sport media issues;
  • Ability to analyse new media communications and evaluate their use and value in different scenarios;
  • Ability to apply sport media analytics to new media practices;
  • Apply new media communication practices across a range of business areas;
  • Apply their knowledge of sport business analytics to new media strategies and challenges in other business context;
  • Present themselves in the broad area of new media technologies and analytics.
Assessment
  • 20% Presentation
  • 40% Case Study Analysis
  • 40% Group Report 

Introduction to Diplomacy

This module will introduce the main concepts, theories and practices of international relations and diplomacy.

The overarching aim of the module is to provide students with a wider understanding of the historical trends, conceptual bases and current practices of diplomacy in the context of current global affairs and to help them critically evaluate the relevance for all fields of social, economic and scientific practice. As part of such aim, the module will advance an interdisciplinary ethos.

Learning outcome
  • Evaluate the historical evolution of the modern international system
  • Critically evaluate the key concepts and theories of diplomacy
  • Evaluate the role and behaviours of international organisations and states in the international system
  • Evaluate the context of the present-day international political and economic relations within which diplomacy takes place
  • Identify and assess the importance of such dynamics for their respective fields of study
  • Construct reasoned arguments utilising concepts and approaches to the study of diplomacy
  • Recognise established and emergent phenomena in the practice of diplomacy within the current global affairs
  • Creatively and critically evaluate the possibilities of various intersections between diplomatic practice and the objectives and modes of delivery in their respective fields
  • Via in-class team tasks, and in assessed assignments, apply such skills to empirically grounded case study materials
  • Reflect on own learning and make use of constructive feedback
  • Gather and organise evidence, data and information from a variety of secondary and primary sources
  • Work in small groups
  • Develop research and presentation skills
  • Develop a cross-disciplinary and collaborative research and learning ethos
Assessment
  • 40% Presentation
  • 60% Essay